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Crazybump free vs paid
Crazybump free vs paid






crazybump free vs paid

What I am using now (and will post in my forthcoming EE version) are the brightest colors but with the distance set at 1.5240000 (5’), 3.0480000 (10’), 4.5720000 (15’), and 6.0960000 (20’) respectively.

crazybump free vs paid

That is because BioWare made their model all the same size and made the shorter distances darker to simulate shorter distances. I encourage you and everyone else to set the values to whatever works for you.Īlso, be aware that once you start setting the light distance to PnP values, the darker colors become too dark. I actually don’t use those values in my modules – those are set that way to replicate 3rd edition PnP rules. Even charmed & dominated monsters lost their “darkvision” abilities when helping the PCs. If we go full bore “realistic” and use candlelight, it gets really scary!Īnd for those who are curious, in the original white box D&D 1974 rules, all Player Characters, henchmen, hirelings, and associates had to use a light source in the dungeon regardless of race. And that’s based on the unrealistic idea of using torches underground for an extended length of time (they suck up the oxygen). Having done so has convinced me that dungeons are much, much darker and claustrophobic that most PnP DMs & Players realize. The net result of EE plus Symphony’s Shader is that it is now possible to create 5’, 10’, 15’, or whatever value lights and have them actually work that way in game – just by modifying the light model. If you wish, I can send you the fx_light_clr.mdl I use with EE or I can get off my lazy butt and post the EE version of my PnP Vision, Light spells and Torches pack. Speaking of which, you’ll also want to change the values of BioWare’s torch, light stones, and light spells. Without Symphony’s override, a 15’ torchlight is too dark. As far as setting the colored lights, you’ll want to also use Symphony’s Shader Override when building in EE.

crazybump free vs paid

Unlike what Niv or Qlippoth did, you’ll want to set the “blindvision” values to 0 in order to eliminate human vision and provide true blindness. Niv was the first to post a modified fx_light_clr.mdl, but Qlippoth and myself also have posted versions.








Crazybump free vs paid